hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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D3DLIGHT8
directx
d3d8
Undocumented in source.
version(Windows && Direct3D_8)
struct
D3DLIGHT8 {
D3DLIGHTTYPE
Type
;
D3DCOLORVALUE
Diffuse
;
D3DCOLORVALUE
Specular
;
D3DCOLORVALUE
Ambient
;
D3DVECTOR
Position
;
D3DVECTOR
Direction
;
float
Range
;
float
Falloff
;
float
Attenuation0
;
float
Attenuation1
;
float
Attenuation2
;
float
Theta
;
float
Phi
;
}
Members
Variables
Ambient
D3DCOLORVALUE
Ambient
;
Undocumented in source.
Attenuation0
float
Attenuation0
;
Undocumented in source.
Attenuation1
float
Attenuation1
;
Undocumented in source.
Attenuation2
float
Attenuation2
;
Undocumented in source.
Diffuse
D3DCOLORVALUE
Diffuse
;
Undocumented in source.
Direction
D3DVECTOR
Direction
;
Undocumented in source.
Falloff
float
Falloff
;
Undocumented in source.
Phi
float
Phi
;
Undocumented in source.
Position
D3DVECTOR
Position
;
Undocumented in source.
Range
float
Range
;
Undocumented in source.
Specular
D3DCOLORVALUE
Specular
;
Undocumented in source.
Theta
float
Theta
;
Undocumented in source.
Type
D3DLIGHTTYPE
Type
;
Undocumented in source.
Meta
Source
See Implementation
directx
d3d8
aliases
LPDIRECT3DCREATE8
interfaces
IDirect3D8
IDirect3DBaseTexture8
IDirect3DCubeTexture8
IDirect3DDevice8
IDirect3DIndexBuffer8
IDirect3DResource8
IDirect3DSurface8
IDirect3DSwapChain8
IDirect3DTexture8
IDirect3DVertexBuffer8
IDirect3DVolume8
IDirect3DVolumeTexture8
manifest constants
D3D_SDK_VERSION
static variables
Direct3DCreate8
structs
D3DCLIPSTATUS8
D3DLIGHT8
D3DMATERIAL8
D3DVIEWPORT8